As I write this it’s less than 48 hours until head start for The Secret World pre-orders. As much as I’ve been on-the-fence about the games chances so far, I’m now convinced that it really is a worthwhile, very playable game. Not that I’ve really ever doubted whether I’ll enjoy it. The imagination shown even… Continue reading The Secret World Launch
Category: Rift
Quick gripe time
One aspect of EQ2 tradeskilling that I have always loved is that tradeskills are completely disconnected from adventuring. You can be an adventurer without being a tradeskiller and completely vice-versa. Some tradeskill quests can be highly dangerous without being a high-level adventurer, but that’s part of the fun. World of Warcraft crafting requires adventuring levels… Continue reading Quick gripe time
What went wrong with Rift?
Rift had huge promise. And for a while it seemed like everything I wanted in an MMO. Nice graphics, immersive story, clever setting, great gameplay, non-trivial instances. From being a doubter before the beta, I was a true believer by release. So much so that I rallied the old EQ1 troops, and reformed our guild… Continue reading What went wrong with Rift?